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Tuesday, April 2, 2013
New Super Adventure Box items in Gem Store now
Guild Wars 2 Super Adventure Box brand new items are available in the Gem store now! View the news here to know these new items, check out the Gem store and gain those awesome items in Guild Wars 2 gold from gem store to better arm up your gaming characters!
The Miniature Super Trio is now available in the Gem Store. This super package contains three magical images of minis inspired by the Super Adventure Box: a Super Spider, a Super Bee Dog, and a Super Monkey. This Miniature Super Trio is available in the Minis category of the Gem Store for 500 gems.
The Super Adventure Box o’ Fun is now available in the Gem Store. Spawn the Super Adventure Box o’ Fun in the world and anyone can interact with it to get some Super Adventure themed effects. Each box remains in the world for 10 minutes. The Super Adventure Box o’ Fun is available in the Consumable category of the Gem Store for 125 gems each or 5 for 500 gems.
The Super Explosive Finisher is now available in the Gem Store. The Super Explosive Finisher will change your PvP finisher into a super explosion for one hour. This item is usable only in PvP or WvW. The Super Explosive Finisher is available in the Consumable category of the Gem Store for 100 gems each or 5 for 400 gems.
Discover More Here:
http://www.autodesignsketches.com/profile_blogs/BrianCorbett/&action=view&id=21250
http://community.socialenginemods.net/blog_entry.php?user=Ernestine78&blogentry_id=413398
http://articles.org/gem-store-pushing-out-new-items-and-promotions-for-march-patch/
Saturday, March 23, 2013
Guild Missions: A Fantastic Foundation
It wasn't too long ago that Guild Missions were added into our beloved guild user interface. Since then, guilds have actually been coordinating their manpower and influence to tackle these new challenges situated all all through Tyria. Regrettably, smaller guilds of Guild Wars 2 gold were more or less barred from this experience thanks to the focus being placed on larger guilds. ArenaNet has heard your pleas, & soon, smaller guilds will have a far easier time accessing more sorts of these missions, starting with bounties.
To commence these Bounty Hunt coaching missions, a guild will need to have Art of War level 3 unlocked, 300 influence, & three days available to study the mission. It need to be noted that while these new mission varieties have actually been adjusted to accommodate smaller guilds, a guild of one or two will not have the ability to single-handedly fell these new foes. On the other hand, once complete, guilds will receive a hefty three,000 influence reward for their troubles.
Furthermore to the smaller guild missions being introduced, there are also 3 new bounty targets that are available for the larger guilds to hunt down. We are lucky adequate to have already been given a couple particulars about each monster, so study up and stay on your toes!
2-MULT - This defective prototype climate golem has been storming around Timberline Falls. Target demands to be brought in for a software patch.
Substantial Mayana - This voracious hylek is wanted for questioning about a recent poisoning. Target is thought to have taken refuge in the canopy of Sparkfly Fen.
Yanonka the Rat-Wrangler - This rogue ogre is wanted for spying on & sabotaging a number of factions vying for control of the Fields of Ruin. Target is notorious for using pet rats to do her dirtiest work.
ArenaNet is also hoping to enhance the overall experience of the Guild Missions system by way of several tweaks in UI & rewards, so don't think they've revealed all of their tricks just however.
What're you waiting for? Get in game and start earning that influence!
We've gotten a clarification regarding the new tuition bounty missions from Anthony Ordon over at the official forums:
The intent of the tuition mission is to make it less complicated for your small or less active guild to access other guild missions (or acquire something else you need influence for). It is not meant to replace normal bounty hunts or augment influence gain for guilds that can already earn a ton of it. To that end:
The commendations, rares, and silver are not awarded. That reward is distinct to actual bounty missions.
The coaching mission can be researched & activated as quite a few occasions as you like. You can stockpile up to 10. Keep in mind that researching a tuition mission will tie up one of your research slots & that boosting that analysis with additional influence will eventually cancel out a portion or all of your gains from the tuition mission.
Discover More Here:
http://www.thenewcomers.co/author/update.php?id=224263
http://wmedial.com/article/article.php?id=91000
http://flisti.com/46667
http://www.propertynest.co.za/propscripts/propnews/article.php?id=80398
http://forums.countrysampler.com/post/ArenaNet-teases-next-Guild-Wars-2-living-story-Flame-amp-Frost-The-Razing-features-2-6261614?pid=1277332463#post1277332463
Wednesday, March 20, 2013
Guild Wars 2: New Items at the living history
Once you have complete finding in Guild Wars 2 successfully, you will find some new items in the hills and hikers at the area of Diessa plateau. The next part of the Frost & Flame updates will release on 26 March 2013.
In the living history of Guild Wars 2, you have to find objects of refugees who have lost on their way to Lion's Arch. From our colleagues' report, there are new findings that you can pick up for the conclusion of success in the living history. The new objects are sword-a refugee, a refugee compass, logbook of a refugee and a refugee ship in a bottle.
The new objects of the living history you'll find in the areas Diessa plateau and hill walkers. For more information about Frost & Flame last update, you may look at our topic page for Guild Wars 2 items or Guild Wars 2 gold.
The new items
Refugee’s Sword Belt, Refugee’s Wooden Solider, and Refugee’s Logbook can be found from a Dirt-Covered Object in Diessa Plateau.
Refugee’s Goblet, Refugee’s Compass, and Refugee’s Ship in a Bottle are both located under Snow-covered objects.
Recommended Site:
http://www.myhotarticles.net/article/new-day-to-day-achievements-alternatives-what-is-your-impression
http://awedate.com/member/blog_post_view.php?postId=22400
http://www.rentcanada.us/member/blog_post_view.php?postId=9563
http://us-info.so-media.net/simply-producing-the-subsequent-sotg-for-wvw-not-so-easy/
http://supermind1.com/article.php?id=29148
Sunday, March 17, 2013
Guild Wars 2 Engineer Powerful Survival and high Harm in WvW
Lately, a variety of folks complain that the engineers had to run away when met whatever sort of professions, thanks to I stayed for a long while in the WvW, so I will introduce 1 set of my builds which is pretty powerful.
You could see the data of my trait line below:
Minor Traits
Creates a bomb when you dodge.
Release quite a few timed mines when your wellness reaches 25%.
30% chance to cause bleeding for 3 seconds on useful hits.
10% increased critical-hit chance against foes with less then 50% health.
Gain regeneration for 10 seconds when you are attacked while under 25% wellness.
All heal skill-sets recharge when wellness reaches 25% (90-second cooldown).
Drink an Elixir B at 75% health.
Using toolbelt capabilities restores 10% of your endurance.
Major Traits
33% chance to burn for 2 seconds on critical hits.
Improves rifle, pistol, harpoon gun, and elixir gun range.
50% chance to trigger vulnerability on important hits.
5% of your toughness is converted to energy.
Drink an Elixir S at 25% health. This impact cannot trigger more then once every 90 seconds.
Discharge a bolt of lightning whenever you use a tool belt skill.
Elixir H, Elixir Pistol, Grenade Kits plus the Elixir B basically supply astounding assistance for you in the battlefield, although, we ought to not use them blindly, reasonable blend and targeted use is all what we want. Such as the Elixir B, which you can not use at once when you suffered attack from the foe till your well being is beneath 40%-50%. For your well being remains 25%, your health capabilities will be reset, so that we've got to take this benefit.
Someone asked me why use the Elixir Pistol. This toolkit seems has minimal effect so that several folks think it is a waste and not as outstanding as flamethrower. Were you aware what will I do with it? Indeed, it was unable to cause high damage, however the impact is substantial in case you use the equipment well. For example, when fighting together with your teammates, you can accumulate the bleeding well, though the damage is not high, the bleeding / debuff is substantial.
Supply crates elite skill-sets recognized the correct elite skill. You could apply it in countless methods, such as pursue and attack the enemy, interrupt when the enemy was killing the teammates on the ground. Frequently, it is a good skill.
Now, we can speak about the equipment parts.
As you could see above, my attack is 3230, Key Chance 28%(48% when drinking the Elixir B) and Well being is as much as 21592. The reason that I have so high attack is that 5% of my toughness will turn into power and the rune is used to boost damage and considerable-hit chance. It will cause about 2000 damage when crit and the Grenade Display can generate more than 7000 damage. You could minimize much damage when under the condition of 2495 defense, while such high attack will be the nightmare for quite a few fragile professions.
More helpful hints about gw2 gold at:
http://haisay.com/blog/29960/guild-wars-2-final-with-invisible-players/
http://www.thenewcomers.co/author/update.php?id=223303
http://vi-box.com/rosarito/article.php?id=718
http://www.drawlsbyjerryjerome.com/date/member/blog_post_view.php?postId=2430
http://wmedial.com/article/article.php?id=48233
Thursday, March 14, 2013
ArenaNet Removing Culling from Guild Wars 2 World vs World
ArenaNet has revealed by means of a brand new blog post that the culling effect a large number of players of Guild Wars 2 are at the moment familiar with will be a factor of the past come March 26th.
Featured in the popular World vs World PvP section of the game, the culling impact would in simple terms limit how a number of people would turn up on your display in exchange for better efficiency, in spite of this it appears ArenaNet are now comfy enough to turn this off.
While this achieved our objective of limiting bandwidth and client-side resource utilization, it had the unfortunate side impact of causing big battles in WvW to be confusing, as there were more often than not a good deal of enemy Guild Wars 2 gold players that were entirely invisible. In addition, there were side effects of culling which might result in stealth characters getting up to two seconds of further invisibility when coming out of stealth. By removing culling, we have been able to eliminate these negative side effects and particularly boost the epic feel of important WvW battles.
Three new solutions have already been revealed to help facilitate Guild Wars 2 item players with varying hardware configurations, such as the choice for high resolution models, lower resolution fallback models & nameplates only.
2 other solutions will also be added to select how WvW characters are displayed, which incorporate WvW character limit, which controls how a large number of of the reported characters render with models and how a lot of render only with nameplates and WvW character quality, which controls how plenty of characters rendered use high resolution models & how quite a few use lower resolution fallback models.
You could look into the difference between culling on and culling off below in the screenshots, nonetheless head over to the blog post for the full run down including a more detailed explanation of just how everything works in the background.
Learn More Here:
http://ziing.com/index.php?do=/blog/233505/creat-your-favorite-female-npc-in-guild-wars-2/
http://kindredthefamilysoul.com/profiles/blogs/creat-your-favorite-female-npc-in-guild-wars-2
http://sushiboy.net/profiles/blogs/does-profession-specific-pve-team-build-good-or-not
http://facenexus.com/FNPB/thread/545/darkfalls-fourth-anniversary-arrives-unholy-wars-doesnt/
http://www.darkseplep.com/Drupal/?q=node/88162
Sunday, March 10, 2013
Classic Questing in GW2 Cities
I watched this video by WoodenPotatoes & he makes a point on how he would like tranditional questing mixed into the game ontop of the hearts and DE system.. without those classic quests he feels the game feels a bit more "hollow" than it need to without them.
I think in the zones it isn't really needed between the hearts & DE's there is pretty much on the whole something going on or to do, however in cities I think it would be quite a awesome idea. He explains more in the video yet i think it would add a lot to the cities themselves.. All of the cities are massive & have tons of items to see and explore on the other hand overall would add a lot to them if they added in a quest technique inside the cities to get folks more incentives and add more back stories to whats going on in each city making them a lot more enjoyable overall. Once you get 100% map you really have no reason to revisit most of the locations in the city and adding in quests to them would be a amazing addition imho.
To each their own I guess. The last thing I need to see in GW2 gold is traditional questing (though in a way, should you like that the Individual Story i very similarily structured). I love the way the PvE content works in this game, adding static npc's that just spew out the same drivel as every other questing MMOG out there would kill the game for me.
Now that I imagine it, the Living Story may works semi-like a quest, however I think that's about as close as the game is likely to get to adding actual questing.
i don't think it's necessary at all in the zones but like i mentioned above(and he says in the video) in the cities it could add a lot & a lot of more factors to visit all the exceptional places the cities need to offer.. also they might do a lot with it & broaden on the simple static npc drivel.. just would give more causes to explore around the cities other than map completion and venders.. and spread folks around more than just LA.
Having watched the video rather than just reacting to the title, I can somewhat agree with WP's points. The perception of having story-focused 'quests' in the cities is a solid concept. In spite of this I wouldn't call them quests due to the fact that term has pretty negative connotations nowadays and no massive, floaty, yellow ! over NPC heads either. Keep it as it is now, with sprinkled NPCs that have something to say although after you go by means of it, have them give you something to do. The 'I lost the key to my house' is a great example that could help immerse you into the world. I'd for the most part like to see these in the cities, which as remarkable - and beyond anything any other MMOG has ever achieved - they do feel a bit empty because beyond map completion there is little to do in them. Same with Personal 'home' Instance in the cities. They were supposed to be grand, changing and customizing to your story nonetheless they ended up as nothing that no-one ever visits accept RP'ers. Outside of cities, I think more non-combat dynamic events such as the exampled 'repair this guys motorcycle' to flesh out the world and give it each zone several depth would certainly be a bonus.
As to the game world feeling 'hollow' I feel that this can only be stated in case you play the game like a checklist. Were when your in a new zone you just focus on downing a heart, getting all the vistas and POIs, only interact with NPCs by doing the DE's when they pop up or the Meta-Event when that pops. I feel this is a bit of a hold-over from WoW when all folks paid attention to in each zone was completing all of the quests, chain from chain, 'hub' to hub, never reading any of the quest text, never talking to an NPC, just completing their checklist. In point of truth if you stay away from this, explore, speak to named NPCs, there is so way more depth and detail to the zones that basically isn't knowledgeable in the event you just complete your checklist & move on. Secret sectors of the map reveal as you look around in the corners of a zone. Cool & fascinating non-event NPC interactions take place & named NPCs generally have deep stories that tie the theme of the zone together.
On a individual level I find GW2 to be the least 'hollow' or static MMOG I have ever experienced. It is such an natural style of Guild Wars 2 gold game, cities are alive with folks going about their day, cool interactions between NPCs, back-stories to learn as you explore. Most people once again just treat them like a check list. In the event you just complete the map in Divinity's Reach you have missed 'so much' that there is to find that give the city a feeling of being living & breathing that it would astound you. This demands time to explore, interacting with the a range of NPCs, and so on. Zones are active, events everywhere chaining and reacting (particularly post-starter zones) and an amazing amount of detail and hidden spots to discover. Yes, the NPCs walking and talking is scripted nonetheless it'd be an extreme challenge to make this more dynamic or procedurally generated interactions & beyond the purview of an MMOG.
So yes, cities in precise could use more activities. Minimal 'story tasks' that spark off conversations with named NPCs (and not exclamation marks!) that give you a deeper sense of a living city, with non-combat or even investigation or puzzle elements would be incredible. As remarkable as new Dynamic Events may be to the open zones. There's nothing like running across an event you hadn't previously experienced in a zone you 'thought' you'd done everything in. I have completed i.e. Queensdale 3 odd times & each time situated something I hadn't found previously. I'm pretty sure that zone nonetheless has secrets I have however to discover. New, generally non-combat 'story tasks' that you could gain by interacting with named NPCs, or even gain from overhearing a converstaion between 2 NPCs (Oblivion style) would be astounding.
Discover More Here:
http://www.gmbase.com/bbs/Topic-B171-T12174.aspx
http://facenexus.com/fnblog/26826/amazing-mmorpg-incredible-guild-wars-2/
http://facenexus.com/fnblog/26829/what-you-can-do-with-ascended-rings/
http://www.seemethere.co.uk/member/blog_post_view.php?postId=54618
http://costoflife.ning.com/profiles/blogs/what-you-can-do-with-ascended-rings
Saturday, March 2, 2013
Monthly update for Guild Wars 2
ArenaNet has announced that the second of four episodes of Flame and Frost has arrived.
In addition to the ongoing Living Story, he did leave the area Shiverpeack refugees because of the battle, this new update for Guild Wars 2 gold will bring the following enhancements:
Team up for the missions of Guild: you can join their guild mates to unlock and face a new category of content. These missions, designed for group play coordinated, including rewards, puzzles and group challenges across multiple areas
PvP challenges between two teams: is a new type of competitive PvP, two teams of the same level you can beat in a match fast and intense. The ranking of each team member will be updated after the challenge
New PvP maps - Spirit Watch
Opportunity to choose their own daily goals
Preview of items in the Trading Post
For more details about the update, check out this address.
Learn More Here:
http://109.74.206.139/phpfoxdev/index.php?do=/blog/47008/bug-of-guild-bounty-missions-in-guild-wars-2/
http://support.forenworld.at/viewtopic.php?f=8&t=1836
http://www.hikingdog.com/users/christen-locke
http://freida.bloghi.com/2013/02/26/guild-wars-2-hands-on-with-the-spirit-watch-pvp-map.html
http://gw2goldmiss.blogspot.com/2013/02/darkfall-unholy-wars-new-developer-diary.html
http://www.press-release.in/en/guild-wars-2-guild-missions-detailed-trailered-game-goes-sale-6331426
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