Sunday, March 10, 2013

Classic Questing in GW2 Cities


I watched this video by WoodenPotatoes & he makes a point on how he would like tranditional questing mixed into the game ontop of the hearts and DE system.. without those classic quests he feels the game feels a bit more "hollow" than it need to without them.

I think in the zones it isn't really needed between the hearts & DE's there is pretty much on the whole something going on or to do, however in cities I think it would be quite a awesome idea. He explains more in the video yet i think it would add a lot to the cities themselves.. All of the cities are massive & have tons of items to see and explore on the other hand overall would add a lot to them if they added in a quest technique inside the cities to get folks more incentives and add more back stories to whats going on in each city making them a lot more enjoyable overall. Once you get 100% map you really have no reason to revisit most of the locations in the city and adding in quests to them would be a amazing addition imho.

To each their own I guess. The last thing I need to see in GW2 gold is traditional questing (though in a way, should you like that the Individual Story i very similarily structured). I love the way the PvE content works in this game, adding static npc's that just spew out the same drivel as every other questing MMOG out there would kill the game for me.

Now that I imagine it, the Living Story may works semi-like a quest, however I think that's about as close as the game is likely to get to adding actual questing.

i don't think it's necessary at all in the zones but like i mentioned above(and he says in the video) in the cities it could add a lot & a lot of more factors to visit all the exceptional places the cities need to offer.. also they might do a lot with it & broaden on the simple static npc drivel.. just would give more causes to explore around the cities other than map completion and venders.. and spread folks around more than just LA.

Having watched the video rather than just reacting to the title, I can somewhat agree with WP's points. The perception of having story-focused 'quests' in the cities is a solid concept. In spite of this I wouldn't call them quests due to the fact that term has pretty negative connotations nowadays and no massive, floaty, yellow ! over NPC heads either. Keep it as it is now, with sprinkled NPCs that have something to say although after you go by means of it, have them give you something to do. The 'I lost the key to my house' is a great example that could help immerse you into the world. I'd for the most part like to see these in the cities, which as remarkable - and beyond anything any other MMOG has ever achieved - they do feel a bit empty because beyond map completion there is little to do in them. Same with Personal 'home' Instance in the cities. They were supposed to be grand, changing and customizing to your story nonetheless they ended up as nothing that no-one ever visits accept RP'ers. Outside of cities, I think more non-combat dynamic events such as the exampled 'repair this guys motorcycle' to flesh out the world and give it each zone several depth would certainly be a bonus.

As to the game world feeling 'hollow' I feel that this can only be stated in case you play the game like a checklist. Were when your in a new zone you just focus on downing a heart, getting all the vistas and POIs, only interact with NPCs by doing the DE's when they pop up or the Meta-Event when that pops. I feel this is a bit of a hold-over from WoW when all folks paid attention to in each zone was completing all of the quests, chain from chain, 'hub' to hub, never reading any of the quest text, never talking to an NPC, just completing their checklist. In point of truth if you stay away from this, explore, speak to named NPCs, there is so way more depth and detail to the zones that basically isn't knowledgeable in the event you just complete your checklist & move on. Secret sectors of the map reveal as you look around in the corners of a zone. Cool & fascinating non-event NPC interactions take place & named NPCs generally have deep stories that tie the theme of the zone together.

On a individual level I find GW2 to be the least 'hollow' or static MMOG I have ever experienced. It is such an natural style of Guild Wars 2 gold game, cities are alive with folks going about their day, cool interactions between NPCs, back-stories to learn as you explore. Most people once again just treat them like a check list. In the event you just complete the map in Divinity's Reach you have missed 'so much' that there is to find that give the city a feeling of being living & breathing that it would astound you. This demands time to explore, interacting with the a range of NPCs, and so on. Zones are active, events everywhere chaining and reacting (particularly post-starter zones) and an amazing amount of detail and hidden spots to discover. Yes, the NPCs walking and talking is scripted nonetheless it'd be an extreme challenge to make this more dynamic or procedurally generated interactions & beyond the purview of an MMOG.

So yes, cities in precise could use more activities. Minimal 'story tasks' that spark off conversations with named NPCs (and not exclamation marks!) that give you a deeper sense of a living city, with non-combat or even investigation or puzzle elements would be incredible. As remarkable as new Dynamic Events may be to the open zones. There's nothing like running across an event you hadn't previously experienced in a zone you 'thought' you'd done everything in. I have completed i.e. Queensdale 3 odd times & each time situated something I hadn't found previously. I'm pretty sure that zone nonetheless has secrets I have however to discover. New, generally non-combat 'story tasks' that you could gain by interacting with named NPCs, or even gain from overhearing a converstaion between 2 NPCs (Oblivion style) would be astounding.

Discover More Here:


http://www.gmbase.com/bbs/Topic-B171-T12174.aspx

http://facenexus.com/fnblog/26826/amazing-mmorpg-incredible-guild-wars-2/

http://facenexus.com/fnblog/26829/what-you-can-do-with-ascended-rings/

http://www.seemethere.co.uk/member/blog_post_view.php?postId=54618

http://costoflife.ning.com/profiles/blogs/what-you-can-do-with-ascended-rings

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