Sunday, November 25, 2012
GW2: PvP and WvW balancing - How does it work
An earlier statement by Jon Peters was by some gw2 gold players seem to be construed that only two people at ArenaNet on Guild Wars PvP balancing or work second In a detailed post game designer Jonathan Sharp put the facts right now, and went about it later, how things actually work in the studio.
In his contribution, Sharp first examines the composition of the PvP teams. This would consist of programmers, designers, quality assurance staff and Environment Designer. While many PvP features require the cooperation of all members of the team, there are also some that are more heavy programming or more graphics intensive.
Even the WvW team was similarly organized. This set is also made up of designers, quality assurance staff, programmers and environmental designers. "The WvW makes a huge piece of cake GW2, and therefore the WvW team can fully concentrate on the needs of the WvW" said Sharp.
Balancing feedback you get from several people, but only a small part of which was then responsible for the actual implementation of the adjustments, as Jon had said in his original post. The changes would be incorporated after the meetings.
Whether they are there to WvW changes, accept the WvW designers to implement. In accordance with the changes to PvP is the PvP designer responsible and when it is actually constituted a mere change in the balancing, so do not take the designer who just free capacity.
Sharp then goes again into the details on what employees currently participating in the balancing meetings:
Currently, our balancing meetings attended by the following people in different combinations depending on the topic:
Jon Peters: Game Designer
Charles McLain: Game Designer
Representatives of WvW team, including QA and Design
Representatives of the dungeon team, including another Game Designers
Representatives of Live Response Team, including some QA people who spend A LOT of time, ALL aspects of the buy guild wars 2 gold game to play through
Other representatives of the PvP teams such as Tyler Bearce (designer) and Roy Cronacher (QA)
Izzy: Senior Designer
I (Jonathan Sharp): Game Designer
In the discussions we grab on important issues and problems, listen to what players of higher levels have to say, read the forums and play the game in order to form your own impression can.
Generally the team was keen with the changes the maximum number of gw2 gold players to meet. The complete article by Sharp in the English forum you can read a German translation of Ramon Domke introduced in the German forum.
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